EternalVirtualPool
Algebra eternal virtual pool
used to track active liquidity in farming and distribute rewards
Modifiers
onlyFromFarming
modifier onlyFromFarming()
internal
Variables
address farmingAddress immutable
address pool immutable
uint128 currentLiquidity
int24 globalTick
uint32 prevTimestamp
uint256 totalRewardGrowth0
uint256 totalRewardGrowth1
Functions
constructor
constructor(address _farmingAddress, address _pool) public
public
_farmingAddress
address
_pool
address
rewardReserves
function rewardReserves() external view returns (uint128 reserve0, uint128 reserve1)
view external
Get reserves of rewards in one call
Returns:
reserve0
uint128
The reserve of token0
reserve1
uint128
The reserve of token1
rewardRates
function rewardRates() external view returns (uint128 rate0, uint128 rate1)
view external
Get rates of rewards in one call
Returns:
rate0
uint128
The rate of token0, rewards / sec
rate1
uint128
The rate of token1, rewards / sec
getInnerRewardsGrowth
function getInnerRewardsGrowth(int24 bottomTick, int24 topTick) external view returns (uint256 rewardGrowthInside0, uint256 rewardGrowthInside1)
view external
bottomTick
int24
topTick
int24
Returns:
rewardGrowthInside0
uint256
rewardGrowthInside1
uint256
addRewards
function addRewards(uint128 token0Amount, uint128 token1Amount) external
external
Top up rewards reserves
token0Amount
uint128
The amount of token0
token1Amount
uint128
The amount of token1
decreaseRewards
function decreaseRewards(uint128 token0Amount, uint128 token1Amount) external
external
Withdraw rewards from reserves directly
token0Amount
uint128
The amount of token0
token1Amount
uint128
The amount of token1
crossTo
function crossTo(int24 targetTick, bool zeroToOne) external returns (bool)
external
Developer note: This function is called by the main pool if an initialized ticks are crossed by swap. If any one of crossed ticks is also initialized in a virtual pool it should be crossed too
targetTick
int24
The target tick up to which we need to cross all active ticks
zeroToOne
bool
The direction
Returns:
[0]
bool
distributeRewards
function distributeRewards() external
external
Developer note: This function is called from the main pool before every swap To increase rewards per liquidity cumulative considering previous liquidity. The liquidity is stored in a virtual pool
applyLiquidityDeltaToPosition
function applyLiquidityDeltaToPosition(uint32 currentTimestamp, int24 bottomTick, int24 topTick, int128 liquidityDelta, int24 currentTick) external
external
Developer note: This function is called when anyone farms their liquidity. The position in a virtual pool should be changed accordingly
currentTimestamp
uint32
The timestamp of current block
bottomTick
int24
The bottom tick of a position
topTick
int24
The top tick of a position
liquidityDelta
int128
The amount of liquidity in a position
currentTick
int24
The current tick in the main pool
setRates
function setRates(uint128 rate0, uint128 rate1) external
external
Change reward rates
rate0
uint128
The new rate of main token distribution per sec
rate1
uint128
The new rate of bonus token distribution per sec